![]() Film review by Colin Fraser MONSTER HOUSE 3D |
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Mr Nebbercracker's house has an appetite for toys and tricycles. When it starts eating people, things have to change. | score 3+ |
moviereview rates films from 1 (unwatchable) to 5 (unmissable) |
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| Cast Michel Musso, Sam Lerner, Steve Buscemi, Maggie Gyllenhaal, Jason Lee Director Gil Kenan Screenwriter Dan Harmon, Rob Schrab Country USA Rating / Running Time PG / 91 minutes Australian Release September 2006 Official Site (c) moviereview
2006
ABN 72 775 390 361 |
Amid
a pending glut of 3D animation on a 2D screen stands this animated horror that
really comes atcha in three, glorious dimensions. Things have changed since
dodgy rendering and cardboard glasses gave everyone a migraine. Likewise these
story-tellers offer more than the thrill of throwing spears, eyeballs and other
detritus to shock audiences awake. Monster
House goes further than the Californian catch-cry, “make them shriek!” Producers
Steven Spielberg and Robert Zemeckis revisit their Goonie past with new director on the block, Gil Kenan. Two boys
discover that the house across the street is up to no good. Its reputation for
being haunted goes without saying, but its appetite for tricycles and other
toys is what catches their attention. When it tries to eat a pretty girl, the
three join forces and discover a monstrous secret. An exceptional voice-cast
including Buscemi, Gyllenhaal, Jason Lee and Catherine O’Hara is one of many
surprising achievements for Kenan. Co-writer’s
Harmon and Schrab have crafted a fast-paced and witty take on the kids-in-peril
staple. The story might be familiar but it’s all in the telling, some of which
is quite racy for a PG rating. “What’s that?” asks one of the boys, pointing. “The
uvula.” “Oh, so it’s a girl
house,” he
cautiously replies. But the real star is superior 3D effects that are
some of the
best seen outside an Imax theatre. Tremble as the house turns feral,
cheer when
the kids save its crotchety owner, Mr Nebbercracker. Along with
occasional
‘coming atcha’ events, the technology wraps itself around
Burton-esque
characters to create a lasting and very real sense of space. It’s
just like
being there, kind of. Great fun in 2D, but for a real thrill catch the
3D release. Just watch out for old houses on the way home, you never
know who's watching! // COLIN FRASER |