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Film review by Colin Fraser

MONSTER HOUSE 3D
Monster House 3D
Mr Nebbercracker's house has an appetite for toys and tricycles. When it starts eating people, things have to change. score

3+
moviereview rates films from
1 (unwatchable) to 5 (unmissable)
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Cast
Michel Musso, Sam Lerner, Steve Buscemi, Maggie Gyllenhaal, Jason Lee

Director

Gil Kenan

Screenwriter
Dan Harmon, Rob Schrab

Country
USA

Rating / Running Time
PG / 91 minutes

Australian Release
September 2006

Official Site


(c) moviereview 2006
ABN 72 775 390 361

Amid a pending glut of 3D animation on a 2D screen stands this animated horror that really comes atcha in three, glorious dimensions. Things have changed since dodgy rendering and cardboard glasses gave everyone a migraine. Likewise these story-tellers offer more than the thrill of throwing spears, eyeballs and other detritus to shock audiences awake. Monster House goes further than the Californian catch-cry, “make them shriek!”

Producers Steven Spielberg and Robert Zemeckis revisit their Goonie past with new director on the block, Gil Kenan. Two boys discover that the house across the street is up to no good. Its reputation for being haunted goes without saying, but its appetite for tricycles and other toys is what catches their attention. When it tries to eat a pretty girl, the three join forces and discover a monstrous secret. An exceptional voice-cast including Buscemi, Gyllenhaal, Jason Lee and Catherine O’Hara is one of many surprising achievements for Kenan.

Co-writer’s Harmon and Schrab have crafted a fast-paced and witty take on the kids-in-peril staple. The story might be familiar but it’s all in the telling, some of which is quite racy for a PG rating. “What’s that?” asks one of the boys, pointing. “The uvula.” “Oh, so it’s a girl house,” he cautiously replies. But the real star is superior 3D effects that are some of the best seen outside an Imax theatre. Tremble as the house turns feral, cheer when the kids save its crotchety owner, Mr Nebbercracker. Along with occasional ‘coming atcha’ events, the technology wraps itself around Burton-esque characters to create a lasting and very real sense of space. It’s just like being there, kind of. Great fun in 2D, but for a real thrill catch the 3D release. Just watch out for old houses on the way home, you never know who's watching!

// COLIN FRASER